Bitfunx OSSC V1.8 Open Source Scan Converter HDMI Adapter for PS2 SEGA Saturn for Nintendo 64 PC Engine Retro Game
Introduction
The Open Source Scan Converter is a low-latency video digitizer and scan converter designed primarily for connecting retro video game consoles and home computers to modern displays. It converts analog RGB or component video signals into a digital format, and doubles (or triples) the scanlines of a single frame if necessary to generate a valid mode for digital TVs or monitors.
OSSC V1.8 New Features:
Improved Hardware Compatibility:
Version 1.8 includes revisions to the hardware to improve compatibility, especially in terms of sync/mode detection.
Shadow Mask CRT Simulation:
This feature emulates the shadow mask effect found behind traditional CRT screens, offering users a more authentic retro gaming experience.
HDR Mode:
The addition of HDR (High Dynamic Range) mode provides a wider color range and contrast, making the images look more vivid and lifelike.
1440p Pixel Repetition Mode:
This feature allows the OSSC to enhance image quality when outputting at 1440p resolution by repeating pixels, which is useful for users who want better image quality on high-resolution displays.
Improved Power/Ground Supply Distribution:
With a new 4-layer PCB design, version 1.8 improves the distribution of power and ground, contributing to overall performance and stability.
Inherited Features from Version 1.7:
This includes over-voltage protection, an improved audio switching switch, and reduced temperature and power consumption. These improvements have been carried over to version 1.8.





FAQ:
Q1: Why my remote control not responding?
A1: 1) power cycle the OSSC while holding BTN1 on the OSSC’s PCB.
2) A target function name (e.g. “MENU”) will then be displayed on the OSCC’s LCD screen. Press the corresponding key on the remote control (the key you want to use for the displayed function). If the OSSC receives the code correctly you will be prompted to confirm the new code. Press the same key again to confirm.
3) Continue to do #3 for every function that displays on the screen. Assign a unique button to each function.








